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💣Hot Potato [Testings]

💣Hot Potato [Testings]

A Roblox experience owned by Tyrosaur's Dinosaurs.

MinigamesENminigamebattle royaletesting

💣Hot Potato [Testings] is a minigame experience created on 2021-01-26. It has recorded 2,008,543 lifetime visits and 8,625 favorites. The title holds a 65% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

🛠 Hot Potato returns better than ever, with a technical test! ❓ How To Play: Don't hold the bomb! Pass the bomb by tagging another Player with it & be the last one alive to win! ✨ New Changes: - V2 TESTINGS ------ - Bots! Participating NPC's join the match. Wins always enabled! - Ragdolls! Press R to Ragdoll - Slippery returns, no jumping while you're sliding! - Sudden Death Revamped to make the match harder for remaining Participants - Daily Shop - New Stadium & live Audience - Data converted to new system to allow for Trading (coming soon) - Plenty of Bug Fixes Previously known as Hot Potato: Ultimate 💙 Thank you for playing & your patience!

Last updated by the developer 23 Oct 2025, 00:28 UTC.

0
playing (measured 10 Aug 2026, 15:48 UTC)
2,008,543
lifetime visits
65%
liked (3,021 👍 / 1,658 👎)
8,623
favourites (4.3 per 1k visits)
26 January 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
499 R$
x2 Cash
399 R$
x3 Votes
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Kill! · other221,685 · 0.00% win
First Win! · progression79,243 · 0.00% win
Play Hot Potato: Ultimate Revamp · other41,401 · 0.00% win
100 Kills! · progression5,720 · 0.00% win
100 Wins! · progression945 · 0.00% win
1,000 Kills! · progression382 · 0.00% win
1,000 Wins! · progression7 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6514 August 2026 — 65 % liked24 August 2026 — 65 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 64–66 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 09:3165no change
14 Aug 2026, 09:2365first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.