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Bloximinal (DEMO)

Bloximinal (DEMO)

A Roblox experience owned by NISKOZA.

PuzzleENpuzzleillusionfirst-person

Description (written by the developer; not a statement by this register)

Welcome to Bloximinal, A first person puzzle game where you're put into a continous illusion which you must solve in order to leave the fake reality you're in. !! Not a HORROR game !! ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ There is currently 1 puzzle in-game. We plan to keep updating it with more mind-bending puzzles! Feel free to check out our twitter to be updated with future puzzles and more things. Feel free to read our full info guide for further information regarding Bloximinal: https://devforum.roblox.com/t/bloximinal-full-info-guide/1045547 Inspired by: Superliminal This game is currently released as a demo. It's still being developed to provide the community more challenging puzzles. Developed and Created by: @Untopica @sc00vs @TigranFake Voice acting: @A_voc @hypo_tonic

Last updated by the developer 6 Jul 2024, 10:31 UTC.

0
playing (measured 11 Aug 2026, 01:37 UTC)
27,400
lifetime visits
63%
liked (287 👍 / 166 👎)
883
favourites (32.2 per 1k visits)
27 January 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 01:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

DONATION
31,429 R$
DONATION 2
20,000 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

COMPLETED 5 FLOORS · progression6,551 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.