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Fall Block 2

Fall Block 2

A Roblox experience owned by Team Faste.

MinigamesENSpleefMinigameSurvival

Fall Block 2 is a minigame experience created on 2021-01-27. The title has recorded 2,206,869 lifetime visits and 4,100 favorites. It maintains a 99% like percentage. Currently, zero users are playing the game. The description notes gameplay inspired by Spleef, where touching blocks causes them to disappear. Updates include a shop and new packs.

Description (written by the developer; not a statement by this register)

💨 Welcome to Fall Block 2! Inspired by the fun game, Spleef - this game delivers a game mode where if you touch a block, it disappears. You have to keep moving to be the last one alive to win the game! 🎮 More minigames are coming soon! 🚨 UPDATE 1 🚨 ⚡ The game has officially launched! 💰 Added a shop next to the map which you can spend your coins! 🤑 New PACK has been added! 🔨 Bug fixes and minor adjustments have been made ⚡ Have any ideas? Tweet me at @incomes ⭐ Join the group for exclusive bonuses! https://www.roblox.com/groups/9350745/Team-Faste

Last updated by the developer 15 Feb 2021, 15:42 UTC.

0
playing (measured 11 Aug 2026, 02:38 UTC)
2,206,869
lifetime visits
99%
liked (90,929 👍 / 691 👎)
4,099
favourites (1.9 per 1k visits)
27 January 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 02:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

God Pack
375 R$
Mega VIP
250 R$
VIP
250 R$
Rich Items
225 R$
Power Pack
200 R$
Fun Pack
185 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

9914 August 2026 — 99 % liked24 August 2026 — 99 % liked13 October 2026 — 99 % liked14 August 202613 October 2026
3 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 98–100 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
13 Oct 2026, 11:3799no change
24 Aug 2026, 08:3799no change
14 Aug 2026, 08:3699first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.