Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
🌈 Color Experiment

🌈 Color Experiment

A Roblox experience owned by Sharkbyte Studios.

MinigamesENSpleefSurvivalDisasters

Color Experiment is a minigame created on 2021-01-27. It has accumulated 8,868,281 lifetime visits and 44,429 favorites. The experience holds a 72% like percentage. Currently, zero users are playing. The game combines Spleef and Color Block mechanics with purchasable disasters.

Description (written by the developer; not a statement by this register)

🌈 Imagine Spleef + Color Block combined mixed with disasters players can buy to make the game more deadly. Game Rules: 1. Find the correct color block 2. Stay on as long as possible, avoid disasters 3. Be the last one to survive! 👍 Like the game if you enjoyed it! ⌛ Time it took to make this: 1/27 - 1/30 🔔 Join Sharkbyte Studios to gain a special Chat Tag + Shark Pet + Double Credits!

Last updated by the developer 21 Jun 2026, 18:43 UTC.

0
playing (measured 10 Aug 2026, 14:17 UTC)
8,868,281
lifetime visits
72%
liked (13,451 👍 / 5,356 👎)
44,419
favourites (5.0 per 1k visits)
27 January 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Vip Gamepass
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

New Experiment · other2,907,924 · 100.0% win
Lava Fall · other2,382,498 · 13.3% win
Easy Obby · progression1,198,077 · 40.0% win
Color Winner · other651,629 · 13.3% win
Medium Obby · progression467,211 · 13.3% win
Fake Present · collection429,562 · 0.00% win
INCOMING NUKE · other374,090 · 13.3% win
Missile Watch · other302,618 · 13.3% win
Rotate Expert · other250,449 · 13.3% win
Disaster Buyer · other189,300 · 0.00% win
Meteor Sniper · other176,589 · 0.00% win
Spinner Blocker · other134,261 · 0.00% win
Hard Obby · progression120,816 · 0.00% win
Mine Mistake · other99,138 · 0.00% win
Expert Obby · progression16,571 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7213 August 2026 — 72 % liked23 August 2026 — 72 % liked2 September 2026 — 72 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 21:0772no change
23 Aug 2026, 21:0672no change
13 Aug 2026, 21:0672first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.