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Infectious Chill Face

Infectious Chill Face

A Roblox experience owned by Cult of Chill Face.

HorrorENhorrorsurvivallab accident

Description (written by the developer; not a statement by this register)

It's a nice ordinary day at the lab, but after this one mishap, something seems a little off.. Like REALLY off... ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ Welcome to Infectious Chill Face! After an accident happened at the lab, chill face people have been surrounding the place.. Its almost like an infection! Could you help us out? ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ Credits: unhexity - Building 0FIXD - Weapons, Chill puddles, building, and scripting. Noxnility - Coin System, Building, Weapons, UI, Thumbnails, and scripting. troll159cs - Building ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ Can you escape this chilling nightmare? Well, let's go and find out! ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ Tools DO NOT save, so don't go crying to us if your tools don't save. ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ This game is recommended for PC users, but any users can play!

Last updated by the developer 16 Jul 2024, 00:38 UTC.

0
playing (measured 10 Aug 2026, 17:37 UTC)
11,298
lifetime visits
81%
liked (92 👍 / 22 👎)
178
favourites (15.8 per 1k visits)
28 January 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
350 R$
Grenade
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You've Been Infected! · other4,744 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.