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Star's Difficulty Chart Obby ⭐

Star's Difficulty Chart Obby ⭐

A Roblox experience owned by StarMarine Studios.

ObbyENdifficulty chartparkourskill-based

Star's Difficulty Chart Obby is an obby genre experience created on 2021-01-31. The game features 305 stages and has accumulated 3,839,424 lifetime visits. It holds 18,346 favorites and maintains a 54% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

⭐ Welcome to Star's Difficulty Chart Obby. This obby gets more difficult as you progress and will test your skill and determination. 💀 Press [R] to Reset. 🏃 Stages: 305 👉Join our group to be notified about game updates. Tags: Tags: Star's Dco, SCDO, Tower Of hell, Impossible, Wall Hop Difficulty Chart Obby, Tower Of Hell, Rage Obby, Mega Fun Obby, Hardest DCO, Difficulty Chart Obby, JTOH, Jupiters, difficulty chart obby, difficulty chart obby

Last updated by the developer 14 Jan 2025, 03:48 UTC.

0
playing (measured 10 Aug 2026, 20:35 UTC)
3,839,424
lifetime visits
54%
liked (9,679 👍 / 8,200 👎)
18,336
favourites (4.8 per 1k visits)
31 January 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Gravity Coil
250 R$
Boom Box
150 R$
VIP
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

No Effort! · other1,102,421 · 0.00% win
Very Easy! · other939,308 · 0.00% win
Easy! · other770,219 · 0.00% win
Medium! · other507,206 · 0.00% win
Intermediate! · progression335,828 · 0.00% win
Hard! · other144,365 · 0.00% win
Advanced! · progression45,384 · 0.00% win
Intense! · other28,484 · 0.00% win
Tower - Smooth Blue · other21,145 · 0.00% win
Secret Badge · secret15,233 · 0.00% win
Challenging! · other14,971 · 0.00% win
Difficult! · other8,046 · 0.00% win
Secret Badge 2 · secret6,354 · 0.00% win
Extreme! · other5,473 · 0.00% win
Insane! · other4,321 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5414 August 2026 — 54 % liked24 August 2026 — 54 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 53–55 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 03:3954no change
14 Aug 2026, 03:3854first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.