[🏖️] Sakura Sword Fighting
A Roblox experience owned by Sakura Sword Fighting.
Fighting & PvPENFFATournamentsSword Combat
Description (written by the developer; not a statement by this register)
Welcome to Sakura Sword Fighting! Here, you swordfight in an FFA map, partake in 1v1 and 2v2 matches, or join a tournament, unlocking special weapons and emotes as you reach milestones. — SUMMER UPDATE: PART 2/3 • Event Shop with 4 Exclusive Items which can be obtained for Free! 💸 • Tournaments are now much easier to start. 🏆 • New Code Item! Check the Community Server. 👩💻 • General Fixes 🔨 • Part 3 Coming Soon! ⚔️ Join the Official Group and have 1 Hour of playtime for an Exclusive Sword! 💬 All Feedback, Good or Bad, is Appreciated! 👾 Report Bugs and More in the Community Server! — Notes: • All swords are the same with DEFAULT ROBLOX SWORD scripts modified to reduce "Unfair Stuff", they all do the same damage and do not effect gameplay negatively. • ForceField = 0 Damage, Kill = 25HP Siphon • L2 / LB to Shiftlock on Controller • <300ms users may notice they're getting owned. Game includes edited open-sourced assets by: twinqle, DangerouslyDank and HTR
Last updated by the developer 19 Aug 2024, 02:11 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 22:21 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.