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⚔️ Scythe Legends

⚔️ Scythe Legends

A Roblox experience owned by Xuefei Games.

SimulatorENactionpet simulatorprogression

Scythe Legends is a simulator experience created on February 2, 2021. The game has accumulated 3,241,067 lifetime visits and 46,221 favorites. It maintains an 82% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

⚔️ Welcome to Scythe Legends! ⚔️ NEW CODE AT 20K LIKES! ⚡ Gain Strength by swinging your Scythe! 🗡️ Increase your health and damage as you get Stronger! 🗺️ Unlock more worlds and discover insane secrets! 🐾 Hatch cute pets to help gain stats faster! Join the group for a free pet! 🌟 https://www.roblox.com/groups/6717202/XueDab-studios

Last updated by the developer 19 Apr 2022, 20:17 UTC.

0
playing (measured 10 Aug 2026, 14:32 UTC)
3,241,067
lifetime visits
82%
liked (15,287 👍 / 3,406 👎)
46,216
favourites (14.3 per 1k visits)
2 February 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Elemental Scythe
4,700 R$
Neon Scythe
2,200 R$
Spam Mode
1,700 R$
3x Egg Hatch
500 R$
+3 Pet Equip
400 R$
Double Rebirth
300 R$
+50 Pet Storage
300 R$
+2 Pet Equip
260 R$
2x Strength
200 R$
2x Coins
200 R$
+30 Pet Storage
180 R$
VIP
150 R$
Auto Open
150 R$
2x Speed
70 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played · welcome1,324,076 · 0.00% win
First Rebirth · progression484,496 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.