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Grapple People Simulator! ๐ŸŒŸ

Grapple People Simulator! ๐ŸŒŸ

A Roblox experience owned by Grapple Hook Studios.

SimulatorENphysics-basedsocial interactionragdoll

Grapple People Simulator! ๐ŸŒŸ is a simulator experience created on 2021-02-03. It has accumulated 125,905,199 lifetime visits and 180,100 favorites. Currently, 58 users are playing. The game holds a 57% like percentage. Players use grappling hooks to interact with others, toggling ragdoll and perspective modes via specific keys.

Description (written by the developer; not a statement by this register)

๐ŸŒŸ Welcome to Grapple Simulator! Use your grappling hook to grapple onto other players and drag them around for fun! Click while grappling to release the rope! ๐Ÿ”ท Press F to toggle ragdoll (X on Xbox Controller) ๐Ÿ”ท Press T to toggle perspective (Y on Xbox Controller)

Last updated by the developer 19 Oct 2022, 20:21 UTC.

58
playing (measured 10 Aug 2026, 16:23 UTC)
125,905,199
lifetime visits
57%
liked (31,690 ๐Ÿ‘ / 23,597 ๐Ÿ‘Ž)
180,232
favourites (1.4 per 1k visits)
3 February 2021
created (per Roblox)

Play on Roblox โ†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart โ€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log โ€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:2384first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization โ€” game passes

Rainbow Grapple!
299 R$
Impulse Grenade!
249 R$
VIP!
249 R$
Strange Potion!
199 R$
Long Grapple!
149 R$
Fast Grapple!
149 R$
Push!
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenโ€™t publicly listable.

Badge funnel

Get Grappled! ยท other21,994,572 ยท 11.7% win
Grapple Someone! ยท other21,555,126 ยท 10.9% win
Fall Into Lava! ยท other19,469,499 ยท 8.9% win

How many players have ever earned each badge โ€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeโ€™s own name and description.

Like ratio over time

Growth

5723 August 2026 โ€” 57 % liked2 September 2026 โ€” 57 % liked12 September 2026 โ€” 57 % liked22 September 2026 โ€” 57 % liked2 October 2026 โ€” 57 % liked12 October 2026 โ€” 57 % liked22 October 2026 โ€” 57 % liked1 November 2026 โ€” 57 % liked23 August 20261 November 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between โ€” snapshots are recorded only when a count changes, so gaps mean โ€œno change observedโ€, never โ€œinterpolatedโ€. The vertical axis spans 56โ€“58 and does not start at zero.
Measurement log โ€” every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 13:1857no change
22 Oct 2026, 13:1657no change
12 Oct 2026, 13:0857no change
2 Oct 2026, 13:0757no change
22 Sept 2026, 13:0657no change
12 Sept 2026, 13:0557no change
2 Sept 2026, 13:0357no change
23 Aug 2026, 13:0057first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowdโ€™s goodwill.

Off-platform reach

2,066,317
YouTube views across 17 matched videos

Most-viewed match: โ€œI Trolled MY CRAZY FAN GIRLS In Roblox Grapple People Simulator...โ€.

Summed views of the top YouTube videos matching this gameโ€™s name โ€” an approximate, name-matched measure of cultural footprint beyond Roblox, not an exact total. Measured 17 Oct 2026, 03:20 UTC.