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Sweets Land Obby [Portal Room Reworked]

Sweets Land Obby [Portal Room Reworked]

A Roblox experience owned by Fun Incorporated..

ObbyENcandyparkourobby

Description (written by the developer; not a statement by this register)

🍬Welcome to the obby which has the sweetest candy obstacles!🍬 This game gets updates updates to add new gameplay and to fix bugs! (≈3 updates every month) V. 685 [Latest] Improvements 🔮-Remodeled Normal Mode Portal, Tweeked 🏃-Increased Lobby speed to 23 🏞️-Polished inside the HubHouse and outside 🔹-Removed Lobby trail 🌳-Reworked tree model New 💬-Added system messages 🕺-Emote: /e float 🔤-Added text indicator for portals 🌫️-Added environmental changes to Lobby, exiting and entering HubHouse --------------------------- V. 425 [Previous] -Fixed and tweeked portal -Completed unfinished stages -Bug fixes V. 393 [Previous] -Reworked the player's animation -Tweek the outside of the Hub House -Added new clothing assets into the game -Spacial Voice Chat Tags: Candy, Obby, Sweet, Fun, Sweets, Sweets Land, Candy Land, Parkour, Fun!

Last updated by the developer 6 Feb 2025, 06:14 UTC.

0
playing (measured 16 Aug 2026, 06:08 UTC)
2,004
lifetime visits
82%
liked (18 👍 / 4 👎)
8
favourites (4.0 per 1k visits)
3 February 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 06:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin
500 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played · welcome576 · 0.00% win
Summer Event Badge · progression6 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.