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[SOON!] MaLeo Tower

[SOON!] MaLeo Tower

A Roblox experience owned by MaLeo Studio.

Tower defenseENtower defensetime limitleaderboard

Description (written by the developer; not a statement by this register)

⌛ Can YOU beat all levels under a limited time to receive game currency and probably get into up to leaderboard? 💵 📬 MAIL NEWS! DECEMBER UPDATE LOGS - NEW METATOR: NIGHT 🌃 - Neon lines - NEW LEVEL - Badges 🔨 Want to support development team? Make sure to smash the like button and favorite the game! made by m4ksymal

Last updated by the developer 4 Mar 2025, 16:53 UTC.

0
playing (measured 12 Aug 2026, 01:35 UTC)
4,855
lifetime visits
71%
liked (15 👍 / 6 👎)
10
favourites (2.1 per 1k visits)
3 February 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 01:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

(DON'T BUY) 2X EVERYTHING!
291 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,668 · 0.00% win
Meet Owner! · social57 · 0.00% win
10 Wins! · progression7 · 0.00% win
500 WINS??? · progression0 · 0.00% win
1000 WINS!!?? · other0 · 0.00% win
can't believe, it's test badge · other0 · 0.00% win
WOAH! LOOK! it's a test badge! · other0 · 0.00% win
yeah, you already know.. · other0 · 0.00% win
??? · other0 · 0.00% win
??? · other0 · 0.00% win
100 Wins? · progression0 · 0.00% win
50 Wins! · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.