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[Jiren + Gilgamesh] Heavens Arena

[Jiren + Gilgamesh] Heavens Arena

A Roblox experience owned by Hermano's Literature Club.

Fighting & PvPENanimefightingcombat

[Jiren + Gilgamesh] Heavens Arena is a fighting-pvp experience created on 2021-02-03. It currently has 19 players online. The game has accumulated 26,564,978 lifetime visits, 103,629 favorites, and a 69% like percentage.

Description (written by the developer; not a statement by this register)

A fighting game featuring a large variety of anime characters. Controls: Shift - Mouse Lock M1 - Basic Attack M2 - Side Launcher E + M2 - Up Launcher 1 - Move #1 2 - Move #2 3 - Move #3 4 - Ultimate Move 5 - Move #5 (E + 4) E - Alternate Q - Dash F - Block R - Assist C - Evasion E + C - Limit Burst Left Control (In Air) - Fast Fall G - Character Emote (Gamepass Required) E + G - Character Alternate Emote (Gamepass Required)

Last updated by the developer 28 Jun 2026, 20:52 UTC.

19
playing (measured 10 Aug 2026, 17:31 UTC)
26,564,978
lifetime visits
69%
liked (41,380 👍 / 18,785 👎)
103,543
favourites (3.9 per 1k visits)
3 February 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:3119first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Exp
800 R$
2x Money
800 R$
Character Pack #1
200 R$
Character Pack #2
200 R$
Character Emotes
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6923 August 2026 — 69 % liked2 September 2026 — 69 % liked12 September 2026 — 69 % liked22 September 2026 — 69 % liked2 October 2026 — 69 % liked12 October 2026 — 69 % liked22 October 2026 — 69 % liked23 August 202622 October 2026
7 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–70 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 16:1769no change
12 Oct 2026, 16:1669no change
2 Oct 2026, 16:1569no change
22 Sept 2026, 16:0869no change
12 Sept 2026, 16:0669no change
2 Sept 2026, 16:0469no change
23 Aug 2026, 15:5069first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.