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Group Finding Center

Group Finding Center

A Roblox experience owned by Group Finders.

Social & hangoutENsocial hubgroup advertisingcommunity networking

Group Finding Center is a social-hangout experience created on 2021-02-05. The game has recorded 594,729 lifetime visits and 21,702 favorites. Currently, zero users are playing. The experience maintains an 80% like percentage. It functions as a platform for advertising groups and businesses.

Description (written by the developer; not a statement by this register)

Group Finding Center was built for anyone to advertise their group or Roblox business, and is the perfect place to easily find people you are looking for. Using the center is completely free! Open booths and use custom signs with no wait times or fees. ----- Disclaimer to Roblox staff: Group Center is not responsible for any ToS breaking booths or signs that may appear. Our devs are committed to removing user-created content against ToS. Piano credit to NickPatella.

Last updated by the developer 23 Jul 2024, 17:26 UTC.

0
playing (measured 10 Aug 2026, 19:32 UTC)
594,729
lifetime visits
80%
liked (3,549 👍 / 862 👎)
21,671
favourites (36.4 per 1k visits)
5 February 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Wacky Tube Man
140 R$
Palm Trees
140 R$
Slushies
51 R$
Armory
51 R$
Barbed Wire
51 R$
Vines
51 R$
Ground Ammo
51 R$
Windows
51 R$
Desk Ammo
51 R$
Marble Pillars
51 R$
Curtains
51 R$
Czech Hedgehogs
51 R$
Traffic Cones
51 R$
Hanging Lanterns
51 R$
Open Sign
51 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Hydraulic Press Challenge · other25,975 · 0.00% win
Impostor · other2,690 · 0.00% win
You completed the Obby! · progression1,494 · 0.00% win
You completed the Sword Obby! · progression55 · 0.00% win
On The Ball · other11 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8014 August 2026 — 80 % liked13 October 2026 — 80 % liked14 August 202613 October 2026
2 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
13 Oct 2026, 23:0780no change
14 Aug 2026, 19:4580first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.