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Glitch [FREE CODE OBBY] ROBUX PLS DONATE πŸ’Έ πŸŽƒ

Glitch [FREE CODE OBBY] ROBUX PLS DONATE πŸ’Έ πŸŽƒ

A Roblox experience owned by Internal Studio!.

ObbyENfake currencydonation scamobby

Description (written by the developer; not a statement by this register)

πŸ“Œ Glitch [FREE CODE OBBY] ROBUX PLS DONATE πŸ’Έ is a game where you claim an booth and then pressing the + button on the Booth! ✨ This game uses FAKE Robux and you gain them by getting donated or just staying afk πŸ’Έ If you wish you can buy FAKE Robux with real this supports the owner of this game ⭐ Please consider favoriting and liking the game, also join the group for future perks! https://www.roblox.com/groups/8980103/Internal-Studio ORIGINAL GAME: soon ORIGINAL GROUP: https://www.roblox.com/groups/8980103/Internal-Studio

Last updated by the developer 19 Apr 2024, 23:22 UTC.

0
playing (measured 11 Aug 2026, 09:30 UTC)
96,540
lifetime visits
80%
liked (304 πŸ‘ / 74 πŸ‘Ž)
420
favourites (4.4 per 1k visits)
5 February 2021
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 09:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

2x Level Up Speed
1 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome Β· welcome5,403 Β· 0.00% win
Witness 100K Nuke! Β· other2,185 Β· 0.00% win
My First Donation! Β· other1,238 Β· 0.00% win
Witness 1M+ Smite! Β· progression458 Β· 0.00% win
You met Neroniel Β· other1 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.