Project Flight | Early Access Pre-Alpha
A Roblox experience owned by Project Flight.
SimulatorENflight simulatorroleplayrealistic graphics
Project Flight, a flight simulator dating to 2021, offers airport roleplay, air traffic control, and airline recreations while still in pre-alpha. It has logged 73.1 million visits and 403,281 favorites. Its like rate is 92 percent, and 1,677 players are present now.
Description (written by the developer; not a statement by this register)
Project Flight combines accurate models and realistic airports & graphics with accessible flight dynamics to create an engaging flight simulator experience. In Project Flight, you can roleplay, become an air traffic controller, re-create a flight with your favourite airline, and more. *NOTE* This game is in a PRE-ALPHA state, meaning there are many unfinished features, bugs, and your device may NOT be able to run this game smoothly. Please purchase at your own risk. Please note that our game is not affiliated with or endorsed by any airline brands or logos.
Last updated by the developer 17 Oct 2026, 21:19 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 7 Nov 2026, 06:50 | 524 | +49 |
| 7 Nov 2026, 05:50 | 475 | -45 |
| 7 Nov 2026, 04:50 | 520 | -45 |
| 7 Nov 2026, 03:50 | 565 | -63 |
| 7 Nov 2026, 02:50 | 628 | +39 |
| 7 Nov 2026, 01:50 | 589 | -55 |
| 7 Nov 2026, 00:50 | 644 | -4 |
| 6 Nov 2026, 23:50 | 648 | +28 |
| 6 Nov 2026, 22:50 | 620 | -166 |
| 6 Nov 2026, 21:50 | 786 | -160 |
| 6 Nov 2026, 20:50 | 946 | +37 |
| 6 Nov 2026, 19:50 | 909 | +44 |
| 6 Nov 2026, 18:50 | 865 | -10 |
| 6 Nov 2026, 17:50 | 875 | -13 |
| 6 Nov 2026, 16:50 | 888 | +17 |
| 6 Nov 2026, 15:50 | 871 | +84 |
| 6 Nov 2026, 14:50 | 787 | +46 |
| 6 Nov 2026, 13:50 | 741 | +88 |
| 6 Nov 2026, 12:50 | 653 | +104 |
| 6 Nov 2026, 11:50 | 549 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 7 Nov 2026, 06:50 | 92 | no change |
| 7 Nov 2026, 05:50 | 92 | no change |
| 7 Nov 2026, 04:50 | 92 | no change |
| 7 Nov 2026, 03:50 | 92 | no change |
| 7 Nov 2026, 02:50 | 92 | no change |
| 7 Nov 2026, 01:50 | 92 | no change |
| 7 Nov 2026, 00:50 | 92 | no change |
| 6 Nov 2026, 23:50 | 92 | no change |
| 6 Nov 2026, 22:50 | 92 | no change |
| 6 Nov 2026, 21:50 | 92 | no change |
| 6 Nov 2026, 20:50 | 92 | no change |
| 6 Nov 2026, 19:50 | 92 | no change |
| 6 Nov 2026, 18:50 | 92 | no change |
| 6 Nov 2026, 17:50 | 92 | no change |
| 6 Nov 2026, 16:50 | 92 | no change |
| 6 Nov 2026, 15:50 | 92 | no change |
| 6 Nov 2026, 14:50 | 92 | no change |
| 6 Nov 2026, 13:50 | 92 | no change |
| 6 Nov 2026, 12:50 | 92 | no change |
| 6 Nov 2026, 11:50 | 92 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.