[TESTING PHASE] Five Nights At cool boy's [DEMO]
A Roblox experience owned by Lightning Ninja’s fan club.
HorrorENFive Nights at Freddy'sOffice SurvivalCustom AI
Description (written by the developer; not a statement by this register)
TESTING PHASE: Not everything is finished, the game will temporarily be public for the purpose of getting feedback on code. I am fully aware not everything is finished but I know what I will do. INSTRUCTIONS / HOW TO PLAY: In your office, there is a paper on your left, click it for information. Keys: Q-Left Door E-Right Door W-Front Light Progress (approximately) Scripting: 85% Building: 60% Sound: 40% Other:50-70% AIs: cool boy: 3 epic boy: 10 sunscreen man: 5 Disclaimer: This is a DEMO, the full game will have MUCH more. Donate: https://www.roblox.com/game-pass/15432849/EPIC-COOL-DONATION Please donate to help us funds things like sounds (phone man), ads etc. Share with friends to help us grow. cool boy: https://www.roblox.com/catalog/6680873675 epic boy: https://www.roblox.com/catalog/6680016888 sunscreen man: https://www.roblox.com/catalog/6703048999 squishy man: Coming soon Funny purple man: https://www.roblox.com/catalog/6368887480
Last updated by the developer 10 Sept 2021, 15:42 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 23:53 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.