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[Halo] Tower of Mutators

[Halo] Tower of Mutators

A Roblox experience owned by EagleWorks Studios.

ObbyENTower DefenseMutator MechanicsCosmetics

Description (written by the developer; not a statement by this register)

🌟 Get ready to climb different stages to reach the top of the tower, out of the many mutations, the game picks 1 random mutator and makes it easier or harder for you and your foes to climb it. 🧬 You and others are able to purchase these mutators in the shop with coins, remember, they only last for 1 round! 🐶 You are also able to buy crates that give you cosmetics like trails, effects, titles, or even pets! 👍 NEXT UPDATE SOON OR AT 2K FAVORITES! 👍 📝 UPCOMING UPDATES 📝: ► Levels and XP (Premium Members will earn double XP) ► More crates including new items ► Private server admin commands ► Trading and codes? ► More Levels ► More Mutators This game is inspired by ToH and other Tower games Tags: Tower, Mutators, Parkour, Obby, Easy, Medium, Hard, Power-Ups, Cosmetics, Race, Difficult, Chart, Extreme, Hop, Stages, Runner

Last updated by the developer 27 Aug 2021, 00:53 UTC.

0
playing (measured 12 Aug 2026, 19:23 UTC)
23,678
lifetime visits
41%
liked (37 👍 / 54 👎)
160
favourites (6.8 per 1k visits)
5 February 2021
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 19:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Coins
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome12,525
1 Win · progression451
Mutation · other121

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.