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[πŸŽƒ] Mystical Murders

[πŸŽƒ] Mystical Murders

A Roblox experience owned by Mystical Murders.

RoleplayENHalloweenMurder MysteryRoleplay

Description (written by the developer; not a statement by this register)

πŸŽƒ Halloween has arrived, and spooky surprises await around every corner! Explore eerie new maps filled with haunted houses, creepy forests, glowing pumpkins, ghostly decorations, and a brand-new Halloween lobby. Equip terrifying themed weaponsβ€”from cursed scythes and haunted lanterns to pumpkin launchers and spooky blades! Join limited-time events, complete chilling challenges, and uncover frightful surprises throughout the season. πŸ‘» πŸ•ΈοΈ Collect exclusive Halloween rewards, compete with friends, and experience the spookiest event of the year before it disappears into the night. Don't miss your chance to survive the terror and make this Halloween unforgettable! πŸŽƒ Roles (In-game): Innocent: Hide from the Murderer, collect coins, and if the sheriff is killed, try to pick up the gun and become the Hero! Sheriff: Protect the innocents by taking down the Murderer! Murderer: Take out as many players as you can before the clock runs out!

Last updated by the developer 28 Jul 2026, 00:41 UTC.

0
playing (measured 11 Aug 2026, 00:34 UTC)
104,391
lifetime visits
81%
liked (30 πŸ‘ / 7 πŸ‘Ž)
22
favourites (0.2 per 1k visits)
5 February 2021
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:340first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome to Mystical Murders! Β· welcome60 Β· 0.00% win
You met a developer Β· social24 Β· 0.00% win
You Met The Owner! Β· social7 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.