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(v0.41) Grey Infinity Research Facility

(v0.41) Grey Infinity Research Facility

A Roblox experience owned by Grey Infinity.

HorrorENsci-fihorrornarrative

Description (written by the developer; not a statement by this register)

v0.41 Changelogs - Improved lighting - Added black hole lighting - Added Pseudo-Global Illumination - Adjusted bloom - Changed some materials again - Bugfixes You had been invited to work at a state-of-the-art facility, located on Planet 3P for its great working conditions. Housing highly experimental machines and a plasma fusion reactor, it seemed like the perfect opportunity. However, when you got there things didn't seem to go as they were intended. Group: https://www.roblox.com/groups/16137482/Grey-Infinity v0.5 update expected release time: A long time (busy with life)

Last updated by the developer 22 Mar 2025, 16:30 UTC.

0
playing (measured 11 Aug 2026, 14:00 UTC)
256,841
lifetime visits
86%
liked (650 👍 / 110 👎)
2,268
favourites (8.8 per 1k visits)
6 February 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 14:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Super Speed Coil
50 R$
Reactor Status Tablet
50 R$
Speed Coil
25 R$
Donator
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome88,206 · 100.0% win
Started the core · welcome43,237 · 100.0% win
Meltdown · other17,116 · 0.00% win
Shutdown Failure · other16,878 · 0.00% win
Startup Failure · other5,001 · 0.00% win
Startup Failure Shutdown · other1,204 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8615 August 2026 — 86 % liked25 August 2026 — 86 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 02:3786no change
15 Aug 2026, 02:2086first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.