(v0.41) Grey Infinity Research Facility
A Roblox experience owned by Grey Infinity.
HorrorENsci-fihorrornarrative
Description (written by the developer; not a statement by this register)
v0.41 Changelogs - Improved lighting - Added black hole lighting - Added Pseudo-Global Illumination - Adjusted bloom - Changed some materials again - Bugfixes You had been invited to work at a state-of-the-art facility, located on Planet 3P for its great working conditions. Housing highly experimental machines and a plasma fusion reactor, it seemed like the perfect opportunity. However, when you got there things didn't seem to go as they were intended. Group: https://www.roblox.com/groups/16137482/Grey-Infinity v0.5 update expected release time: A long time (busy with life)
Last updated by the developer 22 Mar 2025, 16:30 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 14:00 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 25 Aug 2026, 02:37 | 86 | no change |
| 15 Aug 2026, 02:20 | 86 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.