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[ Content Deleted ]

[ Content Deleted ]

A Roblox experience owned by The roblox obby makers123.

OtherEN

The Roblox experience titled '[ Content Deleted ]' was created on February 7, 2021. It is categorized under 'other'. The experience has accumulated 15,513,697 lifetime visits, 22,876 favorites, and a 54% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

[ Content Deleted ]

Last updated by the developer 20 May 2022, 01:35 UTC.

0
playing (measured 10 Aug 2026, 17:34 UTC)
15,513,697
lifetime visits
54%
liked (7,978 👍 / 6,689 👎)
22,862
favourites (1.5 per 1k visits)
7 February 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:340first reading

Concurrent players at each of our measurements (insert-on-change).

Content maturity (Roblox’s label)

Roblox returns no rating (unrated or unavailable)

As returned by Roblox on 10 November 2026. This is Roblox’s label for the experience, not a rating by this register.

All games by Roblox maturity label →

Monetization — game passes

Jetpack
699 R$
Portal gun
479 R$
Flying carpet
399 R$
grappling hook
149 R$
Gravity coil
149 R$
speed coil
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome5,503,245 · 0.00% win
Stage 10 · progression577,628 · 0.00% win
Stage 20 · progression348,016 · 0.00% win
Stage 30 · progression0 · 0.00% win
You won!! · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5413 August 2026 — 54 % liked2 September 2026 — 54 % liked22 October 2026 — 54 % liked1 November 2026 — 54 % liked11 November 2026 — 54 % liked13 August 202611 November 2026
5 measurements spanning 90 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 53–55 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
11 Nov 2026, 18:4854no change
1 Nov 2026, 18:2054no change
22 Oct 2026, 18:1954no change
2 Sept 2026, 18:0254no change
13 Aug 2026, 17:3754first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.