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City of Kingston, Washington

City of Kingston, Washington

A Roblox experience owned by City of Kingston, Washington.

RoleplayENrealistic roleplaycity simulationtraffic laws

Description (written by the developer; not a statement by this register)

Must be in the main group to play the game. Welcome to the City of Kingston, Washington. We're a city based south of Seattle and have a total of 5 different districts. Originally founded in 2018, my original goal for this game was to bring a realistic and fun roleplay experience for people. My goal while building the game was to give it a nostalgic 2014 blocky style that's modernized, which is something I think I've achieved. I'm planning to make a total of 6 different cities and townships and divide them into two different states, Washington and Oregon. Please follow all traffic laws and avoid doing things such as excessive/obvious cop-baiting, exploiting, and randomly killing players. If you're unsure about something, you can find the rules by going to the menu on the bottom left of your screen. Don't steal any of my assets.

Last updated by the developer 12 Aug 2026, 05:42 UTC.

0
playing (measured 12 Aug 2026, 16:03 UTC)
10,471
lifetime visits
83%
liked (55 👍 / 11 👎)
97
favourites (9.3 per 1k visits)
8 February 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 16:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

M132 Minigun
70,000 R$
AR15
1,500 R$
Weatherby PA-08
1,200 R$
Glock 19
850 R$
Camera
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to the City of Kingston! · welcome471 · 0.00% win
Kingston V3 Alpha · progression212 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

83858417 August 2026 — 85 % liked27 August 2026 — 83 % liked17 August 202627 August 2026
2 measurements spanning 10 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Aug 2026, 09:4683-2
17 Aug 2026, 09:3885first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.