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Time Trouble

Time Trouble

A Roblox experience owned by Insert Coin.

AdventureENparkourPVP racesNPC races

Description (written by the developer; not a statement by this register)

This game is uncopylocked. The code isn't the best, but have fun snooping around! ---------- Race against the clock in this fast pace challenging parkour platformer. Press E to slide on the ground. Press E to dive in the air. You can also wall jump, hurrah! This game consists of: • PVP Races • NPC Races • Unnecessary charming NPC dialogues • Tons of obby related controls such as: • < > pan controls • pgup, pgdown tilt controls • centerlock (an alternative to shiftlock) • first person mode toggle • key rebindings if you don't like the control scheme ;)

Last updated by the developer 22 Jun 2026, 16:22 UTC.

0
playing (measured 13 Aug 2026, 13:49 UTC)
3,136
lifetime visits
84%
liked (41 👍 / 8 👎)
41
favourites (13.1 per 1k visits)
12 February 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 13:490first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

First Day on Set · welcome113 · 0.00% win
Principal Photography · welcome88 · 0.00% win
Improv · secret39 · 0.00% win
Joke Character · other29 · 0.00% win
Award Winning Performance · other21 · 0.00% win
The Original · other20 · 0.00% win
Studio's Knight · other14 · 0.00% win
Sitting on the Roof · other12 · 0.00% win
Blatant Burglar · other11 · 0.00% win
Toast Incident of 2020 · other9 · 0.00% win
Harmless Freezing · other7 · 0.00% win
It's Showtime! · progression6 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.