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[🕒PARADOX🕜] Undertale: Multiversal Judgement

[🕒PARADOX🕜] Undertale: Multiversal Judgement

A Roblox experience owned by Magnetic Creators.

RoleplayENUndertaleSansTime Paradox

[🕒PARADOX🕜] Undertale: Multiversal Judgement is a roleplay experience created on 2021-02-12. The game has recorded 923,031 lifetime visits and 5,440 favorites. Currently, zero users are playing. The title holds a 64% like percentage. Updates include Time Paradox Sans and bug fixes.

Description (written by the developer; not a statement by this register)

Back with another update! Added Time Paradox Sans (FREEZES TIME) Fixed Bugs Updated Gamepass Codes Find new Codes at the Magnetic Creators YT Channel!

Last updated by the developer 16 Feb 2024, 23:09 UTC.

0
playing (measured 10 Aug 2026, 22:16 UTC)
923,031
lifetime visits
64%
liked (1,137 👍 / 646 👎)
5,440
favourites (5.9 per 1k visits)
12 February 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

EVO SPAMTON
3,000 R$
Homocidetale Gamepass
2,500 R$
Corrupted Fell
1,500 R$
??? (Corruption Selection)
1,500 R$
Last Breath Phase Changing
1,500 R$
Underplayer
1,000 R$
Dodge Sans
800 R$
Nightmare Sans
750 R$
X-Chara
650 R$
Jotaro
650 R$
Gamepass Grind Mode
400 R$
Secret Code Access
400 R$
Fly Tool
400 R$
Map Switcher
300 R$
SPEED POTION
160 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Ainavol Phase 2 · progression2,765 · 0.00% win
Chubby Sans Badge · other1,922 · 0.00% win
SEG_FAULT · other1,634 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.