The Forest [Horror]
A Roblox experience owned by Ś̸͎̜t̷̜̆̇u̸̥͉̎͘d̵̯̎ì̶͉o̵̖̅.
HorrorENsurvival horrorentity chaseescape
The Forest [Horror] is a horror experience created on 2021-02-12. It has recorded 4,816,276 lifetime visits and 91,636 favorites. The current like percentage is 64. Zero users are playing now. The game features jump scares and flashing lights. Controls include WASD for movement and left-click to collect keys. Developers are Cactushasdied and JustYourKarma.
Description (written by the developer; not a statement by this register)
Xbox support and a real ending for phase one has been released monster nerfed --This Game contains jump scares and flashing lights, Please do not play if you are at risk-- Is lag an issue? please let me know if it is You end up in a mysterious place. What do you do? You don't remember being in a forest. All your memories are actually distant from reality. What do you do when a mysterious entity follows you down the road. Something is watching you. Run RUN RUN Developers: Cactushasdied, JustYourKarma When being chased hide behind objects WASD - controls LClick - collect keys LClick- open doors Run into doors with key to unlock them Tags: The Forest - Forest - Horror - horror game - scary - jumpscares - flashlight - spooky - escape - horror - The forest - Forest - Forest - thankyou - spooky - monster - horror - fear - Forest
Last updated by the developer 6 May 2026, 15:15 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 16:52 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.