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⚔️ Titans Turmoil ⚔️

⚔️ Titans Turmoil ⚔️

A Roblox experience owned by SAMPI SͲUDIOS.

RacingENboss fightsmonster huntingRPG progression

Description (written by the developer; not a statement by this register)

Welcome to Titans Turmoil. This is my second fully developed game, in which you fight monsters to gain power and coin. With enough of both, you will take on bosses and titans. Don't forget to leave a like as it massively helps me out, thanks. Please tell me about any bugs you may encounter. This will help me fix them and make the experience better. Any and all feedback is welcomed on my group wall :) Premium Gold/Exp Bonus = 30% Gamepass Gold Bonus = 50% Gamepass Exp Bonus = 25% Group Joining Gold/Exp Bonus = 15% 29-04-21 Update: - Fixed Beatable Enemy Finder - Fixed some glitch with the GUI 10-05-21 Update: - Added animations to small (Player sized) mobs - Changed damage system - Bug Fixes - Changed UI slightly 10-03-21 Update: - Moved to R15 - Fixed several bugs - Sword swing animation improved - Quality of life changes

Last updated by the developer 6 Mar 2025, 21:29 UTC.

0
playing (measured 10 Aug 2026, 22:23 UTC)
2,151
lifetime visits
65%
liked (26 👍 / 14 👎)
49
favourites (22.8 per 1k visits)
12 February 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

50% Coins
150 R$
25% Experience
125 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Boss Kill · progression94 · 0.00% win
100 Kills · other82 · 0.00% win
250 Kills · other54 · 0.00% win
First Mini-Boss Kill30 · 0.00% win
500 Kills · progression23 · 0.00% win
Kill Simbrius · progression1 · 0.00% win
2500 Kills · progression1 · 0.00% win
10000 Kills · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.