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Réseaux Nixois

Réseaux Nixois

A Roblox experience owned by Nix RP FR.

RoleplayFRtransport simulationroleplaycity building

Description (written by the developer; not a statement by this register)

🚍 THE NIX NETWORK – the 100% original transport RP project Welcome to Nix: a fictional city built for a complete + evolving transport RP. Around it: Noila, Rolun, and more cities coming over time. Here: nothing is recycled. map, buses, liveries… everything is fully developed by our devs. You won’t find this anywhere else. Our first network: NixiBus → goal: realism + creative freedom. You can even create your own company and connect it into the in-game economy. You’re not just playing. You’re building a universe, influencing a real network, shaping the project as it grows. Why join us: - exclusive handcrafted content - unique map - consistent + evolving RP - engaged community - real creative freedom If you want a transport RP starting now where you can actually have impact… The Nix Network is waiting for you. Join. Build. Influence. 🚍🔥

Last updated by the developer 24 Nov 2025, 09:34 UTC.

0
playing (measured 12 Aug 2026, 14:35 UTC)
1,233
lifetime visits
77%
liked (20 👍 / 6 👎)
48
favourites (38.9 per 1k visits)
13 February 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 14:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

100 robux
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to RN! · welcome70 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.