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Nation Rising Simulator

Nation Rising Simulator

A Roblox experience owned by Glei Studios.

SimulatorENmap gamealternate historystrategy

Nation Rising Simulator is a simulator experience created on February 14, 2021. The game has accumulated 3,865,622 lifetime visits and 15,410 favorites. Currently, zero users are playing. The title holds a 64% like percentage. The description indicates a World War 1 alternate history theme with specific control schemes for movement and unit selection.

Description (written by the developer; not a statement by this register)

Another map game I will be posting new leaks on the group wall. Huge rework soon you might be wondering, what would happen if the entente won world war 1? join this game to find out. WASD - Move Scroll - Zoom RMB - Move Unit LMB - Select MMB - Move Camera \\ Playing on phone is not recommended and the tiny screen isnt supported so dont complain \\ \\ You can only own 1 VIP server per account. Do not buy multiple. \\ Hyperant Played (True)

Last updated by the developer 13 Nov 2025, 22:46 UTC.

0
playing (measured 10 Aug 2026, 22:16 UTC)
3,865,622
lifetime visits
64%
liked (4,694 👍 / 2,665 👎)
15,399
favourites (4.0 per 1k visits)
14 February 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:167first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Play NRS · welcome377,362 · 88.9% win
HRE · other160 · 0.00% win
Roman Empire · other145 · 0.00% win
??? · other108 · 0.00% win
imposterreich · other22 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6414 August 2026 — 64 % liked3 September 2026 — 64 % liked13 September 2026 — 64 % liked23 October 2026 — 64 % liked14 August 202623 October 2026
4 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 63–65 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 03:4964no change
13 Sept 2026, 03:4564no change
3 Sept 2026, 03:3864no change
14 Aug 2026, 03:3664first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.