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Meet Me V2

Meet Me V2

A Roblox experience owned by Meet Me..

Social & hangoutENsocial hangoutmini gamessword fighting

Description (written by the developer; not a statement by this register)

Hello and welcome to Meet Me! The ROBLOX Social Hangout. It's a game for friends and alike to meet and talk, or you can go ahead and meet new people! We have multiple areas for talking, dancing, areas for partying, or just to sit and have a civil conversation! If you're enjoying our game so far, make sure to join our group and drop a like and favorite on the game page We aslo have a Group! ##################################################### Jump In The Community! Mini Games Old School "The Sweeper" Sword Fighting! GlowBands! And a heads up, the music may be loud! 📢 SHUTDOWNS = UPDATE (WARNING) Flashing Lights in some Areas!

Last updated by the developer 3 Jul 2026, 20:25 UTC.

0
playing (measured 11 Aug 2026, 07:51 UTC)
56,808
lifetime visits
73%
liked (66 👍 / 25 👎)
56
favourites (1.0 per 1k visits)
14 February 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 07:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

3X level
150 R$
Darkheart
99 R$
Illumina
99 R$
Firebrand
55 R$
venomshank
55 R$
Baseball Bat
55 R$
Sword_of_the_Epicredness
25 R$
GlowBands
25 R$
Yellow_Katana
25 R$
Red_Katana
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome To Meet Me · welcome33,961 · 0.00% win
You Joined Meet Me! · welcome0 · 0.00% win
You Seen The Creator! · secret0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.