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[DISCONTINUED] Visare

[DISCONTINUED] Visare

A Roblox experience owned by Ensemble Development Studios.

AdventureENYume NikkiVR SupportFangame

Description (written by the developer; not a statement by this register)

⚠️ This game is discontinued. Development has moved to Serene — Our next project. ⚠️ Visare is not canonically or officially connected to Project Somnia. Any shared worlds or assets are reused by their original creators. This game is a fangame inspired by the Yume Nikki games and its many fangames. This game supports VR! Hop in with your headset on and our game will handle making VR work, Enjoy seeing other Desktop or VR users as you walk around! (VR even works with our custom characters!) This game is best experienced on a Laptop or Desktop PC, Although, Mobile support is also available as well. This game may be laggy on low-end devices. Some characters and music tracks that have been put into the game may originate from other sources (Such as other fangames). Some music tracks are made by developers who have access to music production software.

Last updated by the developer 27 Jul 2026, 21:46 UTC.

0
playing (measured 11 Aug 2026, 04:04 UTC)
55,985
lifetime visits
85%
liked (813 👍 / 144 👎)
2,275
favourites (40.6 per 1k visits)
14 February 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 04:040first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

nexus · other3,567 · 26.7% win
apocalypse · other1,119 · 0.00% win
capture the sun · other941 · 0.00% win
run · other705 · 0.00% win
final wish · other629 · 26.7% win
hypersomnia · other620 · 0.00% win
after hours · other483 · 0.00% win
to the grave · other477 · 0.00% win
953 · other444 · 0.00% win
mortal reminder · other426 · 0.00% win
the toll · other394 · 0.00% win
perilous pirouette · other376 · 0.00% win
shortcut · other362 · 0.00% win
gone · other291 · 0.00% win
NullPointerException · other281 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8515 August 2026 — 85 % liked25 August 2026 — 85 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 17:0485no change
15 Aug 2026, 16:4785first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.