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Fall in hearts ❤️ [Beta]

Fall in hearts ❤️ [Beta]

A Roblox experience owned by Familia de Fini Juega.

ObbyENfallingheart themelevel-based

Fall in hearts ❤️ [Beta] is a Roblox obstacle-course (obby) experience created in 2021. Players climb, jump, and navigate a course of obstacles toward the end. It has logged 6,199,471 lifetime visits and 29,774 favorites to date. It holds a 71% like rate. It is listed in the obstacle-course (obby) category on the index.

Description (written by the developer; not a statement by this register)

Try to fall as deep as possible to touch the heart ❤️ To support the development of the game use the STAR CODE: Fini A fun tower with levels down in the shape of a heart. Created by: VideoStar FiniJuega: https://www.roblox.com/users/1600698721/profile EsponjosoJuega: https://www.roblox.com/users/1634535662/profile

Last updated by the developer 4 Jun 2025, 13:51 UTC.

0
playing (measured 10 Aug 2026, 15:06 UTC)
6,199,471
lifetime visits
71%
liked (3,916 👍 / 1,621 👎)
29,749
favourites (4.8 per 1k visits)
14 February 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Mini Infinite
1,500 R$
Dinero Doble
550 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

1st Heart · collection625,356 · 0.00% win
Starter · welcome54,764 · 0.00% win
Master · other3,441 · 0.00% win
Halloween 2021 · other2,946 · 0.00% win
Legendary · other451 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7113 August 2026 — 71 % liked2 October 2026 — 71 % liked22 October 2026 — 71 % liked13 August 202622 October 2026
3 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–72 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 23:5271no change
2 Oct 2026, 23:5171no change
13 Aug 2026, 23:4771first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.