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Roleplay World [Classic]

Roleplay World [Classic]

A Roblox experience owned by ObliviousHD Fan Group.

RoleplayENObliviousGuest 666Classic

Roleplay World [Classic] is a roleplay experience created on 2016-12-29. It has accumulated 72,645,292 lifetime visits and 697,856 favorites. The game holds an 85 percent like percentage. Currently, zero users are playing. The experience is developed by ForeverHD and ObliviousHD.

Description (written by the developer; not a statement by this register)

Welcome to the classic Oblivious Roleplay World! You can now look like Guest 666 across the whole platform! - Head: https://www.roblox.com/catalog/5359864810/666 - Shirt: https://www.roblox.com/catalog/5349572057/666 - Cap: https://www.roblox.com/catalog/48474313/Cap Game developed by ForeverHD and ObliviousHD

Last updated by the developer 10 Jun 2025, 08:58 UTC.

0
playing (measured 10 Aug 2026, 14:06 UTC)
72,645,292
lifetime visits
85%
liked (138,988 👍 / 24,689 👎)
697,863
favourites (9.6 per 1k visits)
29 December 2016
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
499 R$
Epic Radio
450 R$
Superman
200 R$
Donald Trump
100 R$
Super Soldier
100 R$
Terminator
100 R$
Shedletsky
100 R$
Nickname Colors
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Be killed by Guest 666 · other1,652,911 · 0.00% win
Summon Guest 666 · other642,770 · 0.00% win
Survive Guest 666 · other632,496 · 0.00% win
You met ObliviousHD · social2,633 · 0.00% win
Unlock all Characters · collection703 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8523 August 2026 — 85 % liked2 September 2026 — 85 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 13:4685no change
23 Aug 2026, 13:3685first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.