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Simple Difficulty Chart Obby!

Simple Difficulty Chart Obby!

A Roblox experience owned by Simple Games Productions TM.

ObbyENdifficulty chartobbyrevamp

Description (written by the developer; not a statement by this register)

Simple Difficulty Chart Obby (SDCO) Is a game made by 5 total developers with others being testers and commissioners, this game has recently been undergoing a total revamp by the 2 Main Developers. Being over 2 months in the work we would like to present the following things that we have changed and or added. - Changed, every level (redesign) - Added, (hopefully 20) - Nerfed, every level, less significantly after stage 80. - Added, monetization so we can keep the game running. - Added, an in-game store which, when you beat a stage you get points where you can spend your points for short lasting items such as, a 1 life gravity coil, and more. -New User Interface, The UI lacked in the previous state of the game we we've taken our time to revamp it! -Bug fixes! -PLEASE NOTE- To get notified of upcoming updates and leaks for our game, please join us over at our communications server below! ⭐ JOIN THE GROUP FOR 10% MORE POINTS! ⭐

Last updated by the developer 1 Jan 2026, 05:13 UTC.

0
playing (measured 12 Aug 2026, 10:51 UTC)
24,624
lifetime visits
44%
liked (142 👍 / 179 👎)
329
favourites (13.4 per 1k visits)
15 February 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 10:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

wwww
250 R$
CLAN
99 R$
Gravity Coil
99 R$
Gravity Coil
99 R$
item
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

blud · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.