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The difficulty chart obby (Alpha 1)

The difficulty chart obby (Alpha 1)

A Roblox experience owned by FIRE STUDIO ROBLOX.

ObbyENdifficulty chartobstacle coursealpha version

Description (written by the developer; not a statement by this register)

😀Try and see how far can you go in this game with unique Obby design 🎇Stages 38/100 ⭕Control R to reset / < > for alignment ❓New update 1. Add new badges 2. Revamp the lobby 3. +1 secret ❗Warning This game is still unfinish you may lose your progress ❗all of the gamepasses will only work for (Alpha 1) version Version Alpha 1.0

Last updated by the developer 14 Dec 2022, 13:58 UTC.

0
playing (measured 25 Aug 2026, 13:21 UTC)
199
lifetime visits
100%
liked (10 👍 / 0 👎)
5
favourites (25.1 per 1k visits)
15 February 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
25 Aug 2026, 13:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Gravity coil
300 R$
Speed coil
250 R$
Laser gun
85 R$
Sword
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to the game · welcome39 · 0.00% win
You beat the city · progression29 · 0.00% win
You beat the desert · progression26 · 0.00% win
You beat the jungle · progression23 · 0.00% win
You beat the ocean · progression23 · 0.00% win
You beat the winter land · progression17 · 0.00% win
You beat the volcano · progression15 · 0.00% win
Wolf · other5 · 0.00% win
How did you find me · secret0 · 0.00% win
SUS · secret0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.