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Anomic : Revamp

Anomic : Revamp

A Roblox experience owned by Anomic Studios.

RoleplayENopen worldroleplaypolice

Anomic : Revamp is a roleplay experience created on 2021-02-16. It has accumulated 3,260,594 lifetime visits and 35,059 favorites. The title holds a 79% like percentage. Currently, zero users are playing the game.

Description (written by the developer; not a statement by this register)

In the Nevada desert lies the troublesome Anomie County, with its vast terrain and few towns spread in between proving difficult for any guarantee of safety. Enforce the law and keep the peace as one of the few police forces in the area, sell dangerous weapons to felons as an arms dealer, show off your brand new car only to have it explode - the only thing normal here is the lack of it. Patch notes: https://devforum.roblox.com/t/anomic-revamp-update/4127986 GAMEPASSES FROM THE OLD GAME STILL WORK IN HERE, DO NOT BUY THE NEW ONES IF YOU OWN THE SAME IN ANOMIC 1!!!

Last updated by the developer 27 Jul 2026, 11:22 UTC.

0
playing (measured 10 Aug 2026, 14:50 UTC)
3,260,594
lifetime visits
79%
liked (15,261 👍 / 3,996 👎)
35,055
favourites (10.8 per 1k visits)
16 February 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Crews
900 R$
Special Forces
550 R$
Advanced Gunsmith
400 R$
Bypass Team Cap
400 R$
Custom Audio
200 R$
Advanced Car Dealer
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Alpha Player · other17,370 · 0.00% win
Meet a Developer · other2,667 · 0.00% win
Big Wheels, Big Ego · other1,433 · 6.1% win
Plenty of Power and Bullets · other807 · 0.00% win
The First Score · other373 · 0.00% win
Hot Wheels, Cold Cash · other301 · 0.00% win
Safe and Sound(ish) · other215 · 6.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7914 August 2026 — 79 % liked24 August 2026 — 79 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 05:0879no change
14 Aug 2026, 05:0779first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.