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[🍞BREAD] MONOLITH DEFENSE

[🍞BREAD] MONOLITH DEFENSE

A Roblox experience owned by Hyperion Productions.

Tower defenseENtower defenseco-optech tree

[🍞BREAD] MONOLITH DEFENSE is a tower-defense experience created on 2021-02-16. The game records 8,951,716 lifetime visits and 24,731 favorites. It maintains an 89% like percentage. Currently, zero players are active in the experience.

Description (written by the developer; not a statement by this register)

Monolith Defense is a tower defense game with fun and expansive gameplay! Give us feedback! We listen to everyone! 🧍🐟Defend against waves of unique enemies like noobs and fish?! ⬆️Upgrade your towers with an elaborate tech tree! ⭐Ascend your towers to upgrade them even further! 💥Use impactful abilities to shift the tide of battle! 🧑‍🤝‍🧑Go in solo or team up with up to 4 player co-op! ❗During this alpha stage of the game everything is subject to change, be aware of constant changes and updates.❗ If you enjoy the game, please like or favorite for more exciting updates! 👍 Premium members earn 5% more gold and xp!

Last updated by the developer 25 Feb 2026, 23:42 UTC.

0
playing (measured 10 Aug 2026, 18:33 UTC)
8,951,716
lifetime visits
89%
liked (10,125 👍 / 1,267 👎)
24,784
favourites (2.8 per 1k visits)
16 February 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:332first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Banner Selector Gamepass
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Noob Badge258,146 · 18.6% win
Aquatic Badge · other107,220 · 9.3% win
Level 10 Badge82,270 · 0.00% win
Level 25 Badge · progression38,984 · 0.00% win
Student Badge · welcome37,187 · 9.3% win
Amalgam Badge · other20,511 · 0.00% win
Level 50 Badge · progression10,050 · 0.00% win
Raid Badge · other8,017 · 0.00% win
Winter Campaign Badge · other7,930 · 0.00% win
Summer Campaign Badge · other4,918 · 0.00% win
Level 75 Badge · progression3,521 · 0.00% win
Level 100 Badge · progression1,399 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8913 August 2026 — 89 % liked23 August 2026 — 89 % liked2 September 2026 — 89 % liked12 September 2026 — 89 % liked22 September 2026 — 89 % liked2 October 2026 — 89 % liked12 October 2026 — 89 % liked22 October 2026 — 89 % liked1 November 2026 — 89 % liked11 November 2026 — 89 % liked13 August 202611 November 2026
10 measurements spanning 90 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
11 Nov 2026, 21:3389no change
1 Nov 2026, 21:1789no change
22 Oct 2026, 21:1689no change
12 Oct 2026, 21:1589no change
2 Oct 2026, 21:0889no change
22 Sept 2026, 21:0789no change
12 Sept 2026, 21:0689no change
2 Sept 2026, 21:0589no change
23 Aug 2026, 21:0489no change
13 Aug 2026, 21:0389first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.