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Popular Answer

Popular Answer

A Roblox experience owned by Halftime Projects.

MinigamesENtriviasurvivalsocial voting

Popular Answer is a minigame experience created on February 16, 2021. The game has accumulated 3,448,273 lifetime visits and holds 8,409 favorites. Currently, zero players are active. The experience maintains a 44% like percentage. Players compete by selecting popular answers to survive lava mechanics and earn skins.

Description (written by the developer; not a statement by this register)

Type the most popular answer to survive the lava beneath you! The more popular your answer, the bigger your block will get. Win rounds, buy skins, and compete for the leaderboards! ❗ NOTE: answers are based on what people answer the most. Maximum of 6-7 answers per question!

Last updated by the developer 13 Jan 2024, 18:35 UTC.

0
playing (measured 10 Aug 2026, 16:04 UTC)
3,448,273
lifetime visits
44%
liked (3,207 👍 / 4,165 👎)
8,406
favourites (2.4 per 1k visits)
16 February 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,475,103 · 100.0% win
1 win · progression360,831 · 0.00% win
10 wins · progression18,969 · 0.00% win
20 wins · progression4,942 · 0.00% win
30 wins · progression2,013 · 0.00% win
50 wins · progression613 · 0.00% win
75 wins264 · 0.00% win
100 wins · progression155 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.