Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[UPDATES] Lone Star Kingdom ☆

[UPDATES] Lone Star Kingdom ☆

A Roblox experience owned by Lone Star Empire ☆.

MinigamesENbrickbattlefortressno-ratio

Description (written by the developer; not a statement by this register)

[BRICKBATTLE] [NO RATIO] Update log: Removed midpoint (spawns adjusted to compensate) Several terrain additions Sewer entrances more visible Added personnel cannon Upon the lake of Loch Mess, deep in western Lone Star territory, lies the Stronghold of Lone Star Kingdom. This fortification was built strategically to sentry the large lake of Loch Mess in case of insurrection, or worse-yet, invasion. Stories rumour among the troops, a sea beast that lurks the depths with ill-intent, causing concern among the garrison. 8 LSE required for an official raid, no ratios. (More people = more fun but more lag) Dual-cap, 900 Seconds (adjustable), 45 minute time-limit. Built by br5d, Brightless, slaysamus5610 & Flurcium. Scripted by Brightless & Lametta.

Last updated by the developer 21 Apr 2025, 01:02 UTC.

0
playing (measured 11 Aug 2026, 05:49 UTC)
3,365
lifetime visits
68%
liked (28 👍 / 13 👎)
22
favourites (6.5 per 1k visits)
16 February 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 05:490first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

[LSE] The Religion of Cabbage · secret19 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.