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Modern Difficult Adventure

Modern Difficult Adventure

A Roblox experience owned by Sweet Justice Clothing Store.

ObbyESobstacle coursedifficultynighttime theme

Description (written by the developer; not a statement by this register)

Un obby bastante complicado y neblinoso. Se terminaron los huevos en la casa y no hay nada de comida, es media noche y tienes antojo de hamburguesas, pero el único camino para llegar, es atravesando un peligroso obby. ¿Podrás ser capaz de llegar hasta el otro lado, atravesar alocados obstáculos, manteniendo el equilibrio en plataformas, manchas y globos resbalosos, abriéndote paso por la niebla y por un intimidante castillo estilo Tower of Hell, todo sin caer al agua? Se paciente, este obby es para aquellos que busquen un gran reto. ¡No olvides divertirte! Si encuentras algún problema dentro del juego, comentario o sugerencia, ¡no dudes en decirme! ~Sweet Justice!

Last updated by the developer 23 Nov 2023, 22:47 UTC.

0
playing (measured 12 Aug 2026, 16:51 UTC)
459
lifetime visits
100%
liked (7 👍 / 0 👎)
4
favourites (8.7 per 1k visits)
17 February 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 16:510first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

¡Bienvenido! · welcome58 · 0.00% win
¡Victoria! · progression16 · 0.00% win
Justo A Tiempo · progression5 · 0.00% win
Conociste Al Creador · secret4 · 0.00% win
Un Encuentro Inesperado · other4 · 0.00% win
La Piscina Está Cerrada · progression3 · 0.00% win
Maniaco · progression2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.