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逃亡酷跑 - 更新版

逃亡酷跑 - 更新版

A Roblox experience owned by Team Deathrun.

ObbyZHparkourobstacle avoidancemultiplayer

逃亡酷跑 - 更新版 is an obby experience created on 2021-02-19. It has recorded 1,519,554 lifetime visits and 2,916 favorites. The current player count is 0, with a 68% like percentage.

Description (written by the developer; not a statement by this register)

越过障碍物,避开陷阱,击败破坏者!你可以在《逃亡酷跑 - 更新版》的刺激比赛中与其他玩家进行角逐,探索超多不同地图,每个地图的机关陷阱都各有特色!

Last updated by the developer 21 Oct 2021, 22:49 UTC.

0
playing (measured 14 Aug 2026, 17:32 UTC)
1,519,554
lifetime visits
68%
liked (4,257 👍 / 1,979 👎)
2,919
favourites (1.9 per 1k visits)
19 February 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 17:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP 特权
1,200 R$
20% 破坏者机会加成
600 R$
20% 经验值加成
300 R$
20% 金币加成
300 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

6814 August 2026 — 68 % liked24 August 2026 — 68 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–69 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 17:3368no change
14 Aug 2026, 17:3368first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.