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Crash Simulator

Crash Simulator

A Roblox experience owned by iThink Game Studio.

RacingENstunt racingcar crashingphysics simulation

Crash Simulator is a racing experience created on 2021-02-20. It has accumulated 4,349,607 lifetime visits and 28,802 favorites. The game holds a 69% like percentage. Currently, zero users are playing. The description highlights car jumping and crashing mechanics within a high jump simulator context.

Description (written by the developer; not a statement by this register)

👊Show us how far can you jump!👊 Crazy car jumping and car crashing in a high jump car simulator 💥Enormous stunt racing car jump💥 😈Hilarious mechanics😈 😄Simple mechanics😄 Please Like and Favorite our game to help us grow! 💎Join Group for more codes: https://www.roblox.com/groups/8699282/iThink-Game-Studio Codes: 50LIKES 100LIKES FREEMODE New update! v0.3 Updated Features: 1.Added equipment system 2.Added equipment lottery 3.a new map "Wasteland" 4.Added free mode

Last updated by the developer 16 Jun 2021, 09:44 UTC.

0
playing (measured 10 Aug 2026, 14:33 UTC)
4,349,607
lifetime visits
69%
liked (5,698 👍 / 2,502 👎)
28,794
favourites (6.6 per 1k visits)
20 February 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

EXP x2
399 R$
Gold x2
399 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Fly · other1,432,221 · 0.00% win
Pass Level 1 · progression343,758 · 0.00% win
Pass Level 2 · progression132,414 · 0.00% win
Pass Level 3 · progression51,599 · 0.00% win
Rank Up · progression46,429 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6914 August 2026 — 69 % liked3 September 2026 — 69 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–70 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 02:4869no change
14 Aug 2026, 02:4769first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.