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Death is Near[Alpha]

Death is Near[Alpha]

A Roblox experience owned by GameDevSquad.

SurvivalENsurvivalhorroralpha

Description (written by the developer; not a statement by this register)

Hello and Welcome to Death is Near - Alpha [This is a Early release alot of changes are coming including A huge shop revamp, Tons of items will be added as well] thanks for playing don't forget to like and favorite the game it means alot! Milestone : New Code at 25 Likes. Story. one day you go for a walk at night, the sky is starry the fog rolls in, you hear a screech, and then everything goes black. you wake up in a log cabin, not knowing where you're as danger lurks around. Now you know you have to try and survive. Codes : Release and Alpha (Codes are Disabled for now) Join the Group for an bonus 1,000 in-game coins.

Last updated by the developer 30 Jan 2023, 23:49 UTC.

0
playing (measured 21 Aug 2026, 04:53 UTC)
315
lifetime visits
75%
liked (3 👍 / 1 👎)
4
favourites (12.7 per 1k visits)
20 February 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 04:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Building Tools
2,500 R$
Death is Near [VIP]
299 R$
Coin Tool
299 R$
Asylum
250 R$
Night Vision
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thanks for Playing! · welcome121 · 0.00% win
One Million Coins · collection1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.