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[UPD] Can you survive a tsunami on 10 story house?

[UPD] Can you survive a tsunami on 10 story house?

A Roblox experience owned by Interblox Studio.

SimulatorENtsunaminatural disastersurvival

Can you survive a tsunami on 10 story house? is a simulator experience created on 2021-02-21. The game has accumulated 1,950,085 lifetime visits and 1,640 favorites. Current player count is zero. The title holds a 55% like percentage. Updates include fixed hats, a music volume changer, and new hats.

Description (written by the developer; not a statement by this register)

UPDATE!! - Fixed Hats - Music Volume Changer - New Hats (Like and favorite for supporting me) Game inspired by survive the disasters, tsunami survival, natural disasters survival, can you survive tsunami, tsunami game, arsenal, disaster, bored, relax

Last updated by the developer 4 Aug 2025, 11:24 UTC.

0
playing (measured 10 Aug 2026, 23:36 UTC)
1,950,085
lifetime visits
55%
liked (558 👍 / 455 👎)
1,639
favourites (0.8 per 1k visits)
21 February 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Commands
1,500 R$
Green Balloon
100 R$
Boombox
80 R$
Money Bag (GIVE POINTS)
17 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Joined! · welcome977,966 · 100.0% win
Vending Machine · other16,294 · 0.00% win
10 Minutes · other6,623 · 0.00% win
Bought Sale Stuffs · collection2,132 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5514 August 2026 — 55 % liked24 August 2026 — 55 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 54–56 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 09:4755no change
14 Aug 2026, 09:4655first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.