[FIX] Ore Magnet Simulator
A Roblox experience owned by AntWorks.
SimulatorENsimulatorpet collectionore mining
[FIX] Ore Magnet Simulator is a simulator experience created on 2021-02-21. The game has accumulated 4,836,528 lifetime visits and 34,612 favorites. It maintains a 93% like percentage. Currently, zero users are playing the experience. The description highlights features such as collecting ores, rebirthing, and purchasing pets.
Description (written by the developer; not a statement by this register)
👑 Use code "Release" and LIKE the game for Coins! 🥚 Use code "FREEPET" and LIKE for a 'Magnet Split' Pet! 👍 Use code "LIKE100:)" for Gems and Coins! 🎫 Use code "10KEPIC" for Gems! 😲 Use code "10KLEGENDARY" for Gems! 👑 Infinite Backpack is on 30% Sale 🥚 JOIN THE GROUP FOR FREE TRIPLE HATCH :D 🌟Update 6.2🌟 - NEW ORE BANK! - NEW WORLD FANTASY! - NEW LABORATORY! - NEW BADGES! - 2 NEW EGGS - 4 NEW SECRETS! - TITLES! - EASTER + EGGHUNT REMOVED Welcome to the world of Ore Magnet Simulator! Collect ORES with your Magnet! Sell ores for COINS! Use coins to REBIRTH and buy PETS! Use Gems to get UPGRADES! ⚠️SHUTDOWN = UPDATE/FIXES 🍪Join the group for awesome perks! https://www.roblox.com/groups/9612079/AntWorks#!/about ⭐Special thanks to Interbyte Studio! Made by @RylVox and @instanitly
Last updated by the developer 28 Jun 2026, 07:08 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 16:08 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.