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[Cold Cones] (LR) Trainee Application Center.

[Cold Cones] (LR) Trainee Application Center.

A Roblox experience owned by Cold Cones..

RoleplayENgroup recruitmentroleplay applicationbadge reward

Description (written by the developer; not a statement by this register)

NOTE: Accounts under the age of 0 will be kicked from the session to prevent alternative accounts ( mainly for exploiting ) from becoming a (LR) Trainee. MUST BE A "(C) Customer" TO TAKE THIS TEST! https://www.roblox.com/My/Groups.aspx?gid=2828070 By passing this Test, you will be promoted to "(LR) Trainee". But make sure to pm an Executive+ that you have passed the application and received the badge as well. You will be awarded with a badge once you pass the test, answering all questions correctly. Private message any Executives+ to get promoted to (LR) Trainee. If you believe you're a candidate for (C) Premium Customer, message Zequew why you believe so. WARNING! If anyone is caught giving out answers, recording, taking screenshots, or any other form of giving out answers, they will be banned from all Cold Cones affiliated places, and removed from all Cold Cones affiliated groups.

Last updated by the developer 10 Jan 2017, 08:37 UTC.

0
playing (measured 25 Aug 2026, 01:22 UTC)
483
lifetime visits
67%
liked (2 👍 / 1 👎)
5
favourites (10.4 per 1k visits)
31 December 2016
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
25 Aug 2026, 01:220first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

You passed the (LR) Trainee Test! · progression231 · 0.00% win
NOT IN USE · other15 · 0.00% win
NOT IN USE · other0 · 0.00% win
NOT IN USE · progression0 · 0.00% win
NOT IN USE · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.