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πŸ›Έ [UFO/ROCKET UPDATE] Exotic Obby

πŸ›Έ [UFO/ROCKET UPDATE] Exotic Obby

A Roblox experience owned by Exotic Fashion!.

ObbyENspace themeneon aestheticprogress saving

Description (written by the developer; not a statement by this register)

πŸ›ΈThe Rocket and UFO gamepasses have been added to the game! Purchase these gamepasses under the "store" tab for a wild ride around outer space and an easier experience within the obby!πŸ›Έ πŸ‘‹ Welcome to the Exotic Obby! πŸ€” Do you have what it takes to get through this fun space and neon themed obby? βœ… If you leave the game, your progress will be saved. If you come back, you'll be back where you started last time! βž• 190+ stages for you to work your way through! πŸ“› Badges for completing stages will be added in the near future! ⭐ Make sure to like and favorite the game to help support us! βœ‹ Join the group for the most EXOTIC CLOTHING on roblox! https://www.roblox.com/groups/9035009/Exotic-Fashion#!/about

Last updated by the developer 7 Apr 2022, 03:17 UTC.

0
playing (measured 16 Aug 2026, 05:18 UTC)
647
lifetime visits
70%
liked (14 πŸ‘ / 6 πŸ‘Ž)
19
favourites (29.4 per 1k visits)
22 February 2021
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 05:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Neon Rocket
75 R$
UFO
75 R$
Moon Jump [Double Jump]
20 R$
Speed Boost
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You have beaten Exotic obby! Β· progression6 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.