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CHAOS [PRE-BETA]

CHAOS [PRE-BETA]

A Roblox experience owned by Aset Studios..

RoleplayENcrimepolice vs criminalaction

Description (written by the developer; not a statement by this register)

❗(GAME IS IN BETA PHASE, GLITCHES MAY OCCUR!)❗ Follow us on twitter for tweets before an update releases! https://twitter.com/AsetProd Chaos is an crime action game with different exciting things to do such as leveling up which can be by fighting skills or either being wanted or winning a vehicle race. Although There are fun things to do but the action continues by different sides of the action, choose to be police or an criminal with many areas to explore! 💡 TIPS: ⚫ Start robberies by looting banks, warehouses, or gas stations! ⚫ Avoid leaving if being killed or arrested, leading to combat log [CONTROLS]: C to Crouch X to Crawl ⚠️ Any exploits of any sort will lead to being banned and will not be revoked. Development: 📜🔨 @Defatus

Last updated by the developer 8 Oct 2023, 14:34 UTC.

0
playing (measured 14 Aug 2026, 21:18 UTC)
1,331
lifetime visits
66%
liked (25 👍 / 13 👎)
29
favourites (21.8 per 1k visits)
22 February 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 21:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Cyber Hacker
700 R$
Low Police Identity
675 R$
Large Heist Bag
500 R$
Criminal Tracker
450 R$
Loot Detector
250 R$
Radio
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Met The Creator! · social111 · 0.00% win
You Played CHAOS! · welcome70 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.