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[BETA] Creations Simply Homestore & Cafe

[BETA] Creations Simply Homestore & Cafe

A Roblox experience owned by Creations Simply.

RoleplayENaestheticroleplaysocial

Description (written by the developer; not a statement by this register)

(This game is still in early beta & we would appreciate if you could give it a like and fav as well!) Welcome to Creations Simply Homestore/Cafe. Want a cool, fun and, aesthetic and relaxing place to just vibe and chill, have some snacks as well as some cool clothes for a low price while you're at it? Then look no further, we've got all that sorted for you, come on in and enjoy your stay at our homestore/cafe today. Join our group here: https://www.roblox.com/groups/9038629/Creations-Simply#!/about (If you like our homestore/cafe, please leave a like favorite and follow :) If you encounter a bug or want to suggest something, please fill this form out: https://twitter.com/ClubhouseRoblox/status/1363952260783300609

Last updated by the developer 15 Aug 2021, 07:45 UTC.

0
playing (measured 11 Aug 2026, 12:35 UTC)
362
lifetime visits
93%
liked (13 👍 / 1 👎)
8
favourites (22.1 per 1k visits)
22 February 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 12:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Upstairs Access
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Beta Tester · welcome105 · 0.00% win
Donator · other6 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.