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SCP-035 Containment 🎭

SCP-035 Containment 🎭

A Roblox experience owned by Amazing games yes.

HorrorENhorrorSCP Foundationsurvival

SCP-035 Containment 🎭 is a horror experience created on 2021-02-22. It has recorded 1,464,871 lifetime visits and 1,700 favorites. The title holds a 54% like percentage. Currently, zero users are playing. The description notes an update on 5/12/2026 adding SCP-1499-1 monsters and claims to be the most detailed SCP-035 game on Roblox.

Description (written by the developer; not a statement by this register)

UPDATE (5/12/2026): SCP-1499-1 monsters added A remake of one of my favorite SCP games with an even bigger map, and a reimagining of how SCP-035 works. Currently the most detailed and advanced SCP-035 game on Roblox! Based on the SCP Foundation

Last updated by the developer 18 May 2026, 14:34 UTC.

0
playing (measured 11 Aug 2026, 12:16 UTC)
1,464,871
lifetime visits
54%
liked (487 👍 / 420 👎)
1,707
favourites (1.2 per 1k visits)
22 February 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 12:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

SCP-035 V2 skin
50 R$
Skin 3: Void
35 R$
Skin 2: Golden
25 R$
V.I.P Access
25 R$
Skin 4: Classic
15 R$
Skin 1: Splatter
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Possessed by the mask · other299,535 · 0.00% win
Possessed · other0 · 0.00% win
Hidden Figurines A · collection0 · 0.00% win
Hidden Figurines B · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5414 August 2026 — 54 % liked24 August 2026 — 54 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 53–55 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 12:3054no change
14 Aug 2026, 12:2354first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.