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🎴祇園 | 花街🎴

🎴祇園 | 花街🎴

A Roblox experience owned by Gion Karyukai.

RoleplayENKyotoGeishaRoleplay

🎴祇園 | 花街🎴 is a roleplay experience created on 2016-12-31. The game has accumulated 1,632,138 lifetime visits and 57,029 favorites. Currently, zero users are playing. The title holds an 86% like percentage. It features a fictional Kyoto setting with various locations and roles.

Description (written by the developer; not a statement by this register)

Gion Karyukai, Gion Kyoto. ---------- A fictional street somewhere in Kyoto... Credit: https://devforum.roblox.com/t/credit/1755087 Community: https://www.roblox.com/communities/2516368 Where the Geiko, Maiko, & Taikomochi, Nyokoba Sensei, Chaya, and the Kenban association stay and serve! ---------- Home to: [和彫り] Wabori shop, [仕立て屋] Tailors, Yasaka Shrine, Yasaka Club, Gion Kaburenjo, Nyokoba Gakuken, Murayama Chaya, Masuume Chaya, Ichiriki Chaya, Imasa Chaya, Hanamikoji-dori, & More. Originally known as: [金宮殿茶屋] Kin kyūden chaya (Golden Palace Tea House!) ---------- [見さんお断り] Guests need a Patron connection or join the group. Attend an event and stay for 2 hours to be recognized as a Patron. ---------- Tags: Japan, Kyoto, Geisha, Sushi, Restaurant, Food, Cafe, Japanese, Kawaii, 1600s, Geiko, Maiko, 1700s, Traditional, 70's, Teahouse, 80's, Chaya, Gion, 90's, Traditional Japan, 1800s, Kimono, Prefecture. To legitimate businessmen: *Whacks Invalid*

Last updated by the developer 26 May 2026, 07:42 UTC.

0
playing (measured 10 Aug 2026, 17:21 UTC)
1,632,138
lifetime visits
86%
liked (6,976 👍 / 1,147 👎)
57,013
favourites (34.9 per 1k visits)
31 December 2016
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

重要人物 VIP
215 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Esteemed Guest · welcome36,811 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8614 August 2026 — 86 % liked24 August 2026 — 86 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 11:3286no change
14 Aug 2026, 11:3186first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.