🎴祇園 | 花街🎴
A Roblox experience owned by Gion Karyukai.
RoleplayENKyotoGeishaRoleplay
🎴祇園 | 花街🎴 is a roleplay experience created on 2016-12-31. The game has accumulated 1,632,138 lifetime visits and 57,029 favorites. Currently, zero users are playing. The title holds an 86% like percentage. It features a fictional Kyoto setting with various locations and roles.
Description (written by the developer; not a statement by this register)
Gion Karyukai, Gion Kyoto. ---------- A fictional street somewhere in Kyoto... Credit: https://devforum.roblox.com/t/credit/1755087 Community: https://www.roblox.com/communities/2516368 Where the Geiko, Maiko, & Taikomochi, Nyokoba Sensei, Chaya, and the Kenban association stay and serve! ---------- Home to: [和彫り] Wabori shop, [仕立て屋] Tailors, Yasaka Shrine, Yasaka Club, Gion Kaburenjo, Nyokoba Gakuken, Murayama Chaya, Masuume Chaya, Ichiriki Chaya, Imasa Chaya, Hanamikoji-dori, & More. Originally known as: [金宮殿茶屋] Kin kyūden chaya (Golden Palace Tea House!) ---------- [見さんお断り] Guests need a Patron connection or join the group. Attend an event and stay for 2 hours to be recognized as a Patron. ---------- Tags: Japan, Kyoto, Geisha, Sushi, Restaurant, Food, Cafe, Japanese, Kawaii, 1600s, Geiko, Maiko, 1700s, Traditional, 70's, Teahouse, 80's, Chaya, Gion, 90's, Traditional Japan, 1800s, Kimono, Prefecture. To legitimate businessmen: *Whacks Invalid*
Last updated by the developer 26 May 2026, 07:42 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 17:21 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 11:32 | 86 | no change |
| 14 Aug 2026, 11:31 | 86 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.