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MotoGP 2026

MotoGP 2026

A Roblox experience owned by DAALER STUDIOS.

RacingDEracingsimulationmotorcycle

MotoGP 2026 is a racing experience created on 2021-02-24. It has 5,215,398 lifetime visits and 513,144 favorites. The like percentage is 33. Currently, zero users are playing. The description mentions controls for lap times and links to external groups. Keywords include Formula One, MotoGP, and simulation.

Description (written by the developer; not a statement by this register)

Drücke L für Rundenzeiten! 👔Die besten Rennanzüge in der Gruppe unten!! https://www.roblox.com/groups/6654560/Merci-Apparel#!/about https://www.roblox.com/communities/10584308/InsideLine#!/about Folgen Sie diesen Schritten, um unser Spiel zu unterstützen: 👍 Gefällt mir - ⭐ Favorit - 📶 Folgen 🎥 Drücke Q, um die Rundenzeiten anzuzeigen ✔️Formel Eins, MotoGp, Motorrad, Rallye, DTM, Rennen, Abstürze, Simulation, Nascar, Ria, F1, Senna ✔️

Last updated by the developer 19 May 2026, 10:18 UTC.

0
playing (measured 10 Aug 2026, 14:05 UTC)
5,215,398
lifetime visits
33%
liked (1,757 👍 / 3,551 👎)
514,656
favourites (98.7 per 1k visits)
24 February 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Race Director
500 R$
s1000rr
200 R$
Safety Cars
150 R$
Gold Bike
100 R$
Rainbow Bike
100 R$
Vip
75 R$
Crew Tools
75 R$
Flags
50 R$
Trophies
50 R$
Media Tools
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played · welcome2,158,845 · 74.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

3314 August 2026 — 33 % liked24 August 2026 — 33 % liked13 September 2026 — 33 % liked23 September 2026 — 33 % liked3 October 2026 — 33 % liked13 October 2026 — 33 % liked23 October 2026 — 33 % liked2 November 2026 — 33 % liked14 August 20262 November 2026
8 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 32–34 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 01:3233no change
23 Oct 2026, 01:3133no change
13 Oct 2026, 01:3033no change
3 Oct 2026, 01:2233no change
23 Sept 2026, 01:2133no change
13 Sept 2026, 01:1933no change
24 Aug 2026, 01:1633no change
14 Aug 2026, 01:1533first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.